Games 101: Red Rover

Red Rover is a game in which the objective is to end the game with the largest of two teams. The core mechanics are running and protecting oneself against he runner. The game begins with at least six people, out of which two even teams are formed that face each other on opposite sides of the playing area. The members of each team hold hands or link arms, forming a chain of players. The first team is then tasked with choosing an opponent who will attempt to break their team’s chain, chanting the phrase, “Red Rover, Red Rover, send -insert chosen player’s name- on over.” The chosen player from the opposite team then runs toward one of the links in the chain in attempt to break it. If the runner succeeds in the breaking of his or her opponents’ chain, he or she is then allowed to choose one of the separated players to bring back to their own team on the other side of the playing area. This action is then repeated by the opposite team, and is repeated back and forth until one team’s chain includes all of the players but the one left alone on the opposite side, in which case the team containing all of the players is the winning team. The core mechanic of running is reflected in my group’s game, in which one team is attempting to run to the opposite side of the playing area without being caught by any stingrays. The end goal itself is very similar, as those caught by stingrays become stingrays, making their group larger, and the goal of the swimmers is to all make it across safely.

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