Stay Away From the Stingray Rules

Concept:

  • Players have to get to the shore without getting stung
  • Stingrays are in the path of the players
  • Stingrays are restricted to certain areas to allow for it to be possible for the players to pass

Object of the Game

In the midst of plenty of stingrays, the swimmer must make it to the shore without being stung by one of the rays. This is an interactive game and it is encouraged to have the stingrays work together in order to get rid of the swimmer and the swimmers work together to avoid the stingrays.

Players:

  • Stingrays (there can be up to 6-10 stingrays)
  • Swimmers – (must crawl) (there can be up to 5 swimmers)

Pieces:

  • Bases – known as striking zones
  • Partially see through blindfolds
    • (A stingray’s eyes do not come in much use as they are on top of their heads, Instead they use sensors on their mouth to track any potential prey. The stingray player’s hands and feet are these sensors. Also, stingrays hide beneath the sand to hide from their prey. This is what inspired the blindfold and base idea. )

Rules/ How to Play:

  1. Players involved with the game distribute themselves into two teams : swimmers and stingrays. There should be more stingrays than swimmers.
  2. Stingrays distributes themselves around the playing area, forming individual ‘striking areas,’ in an order that is up to them (this will be your starting area but it can change). It is illegal to have the stingray players stand next to each other creating a wall like structure.
  3. The “striking area” is however far the player can reach without taking their foot off the base and without touching another stingrays striking area.
  4. At the start of the game, swimmers will begin approximately 10 feet before the stingray furthest away from shore or finish line.  
  5. The swimmers and stingrays are allowed to communicate with one another, but keep in mind that this will direct attention to them and the opposite team can identify where they are or depict how they plan to eliminate other players.
  6. Once the rays pick their “striking area” each ray will place their base. They must keep one foot on it at all times.
  7. Stingrays are allowed to expand their arms and legs as far as they will go without removing their foot from their base.
  8. The stingrays must turn towards the shore, facing away from the potential swimmers and place their blindfolds over their eyes.
  9. Swimmers ‘swim’ to shore by crawling.
  10. Players must avoid being contacted by stingrays.
  11. If a swimmer is touched by a ray, then the swimmer will be “stung” and will be unable to move and must stay with the stingray that stung them throughout the rest of the game.
  12. If a stingray catches someone they will have the ability to move 3 steps at any time of their choosing, in any direction of their choice unless another stingray is in reach.
  13. Special ability or “medicine”: the swimmers have a chance to get “special medicine” located on the shore at the finish line to help save a swimmer that was stung. In order to save the stunned swimmer they must approach the swimmer after getting the shore and tag the swimmer that was stunned to release the swimmer from the stingray. The stingray who had captured the stunned swimmer cannot attack either swimmer.
  14. The rest of the swimmers continue to move towards the shore and whoever gets across survives.
  15. All swimmers must make it across to the shore in order to win. If all swimmers are captured, the stingrays win.
  16. For the next round the roles are reversed (swimmers become stingrays and stingrays become swimmers however, there still must be 6-10 stingrays and only 5 swimmers meaning some people may have to be stingrays again).

Leave a Reply

Your email address will not be published. Required fields are marked *