User Testing In Class Summary

Weakest link of my project

The difference between entertainment and education within a digital landscape.Would this idea of bridging digital play and physical play only appeal to the child? Parents are trying to avoid digital devices → my solution is to assist the child in using digital devices as a toy instead of just T.V → Interactive is key.

Strongest link of my project

Would be the fact that I am attempting to bring together both digital play and physical play into one interactive experience, The prototype (if it works as intended) is streamlined and easy to use. It will help the child to learn how to interact with more complicated digital interfaces.

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