Thesis 2, Part 2

Prompt #42: Is your experience easy to use? If not, how will you teach the player?

       I don’t think Wildberries is that easy to use actually. It should be  accessible and easy if to be presented in a gallery setting so I guess I would have a small tutorial stage teaching the mechanics. Or some floaty translucent graphics that remind the player of what to do when there is no action happening (in case they forget, or the user has changed)

Prompt #…I forgot: Describe your project in as many words you can think of, then pick three and expand on them (paraphrased).

  • Fun
  • Quirky
  • Detailed
  • Colorful
  • Berry-filled
  • Resourceful
  • Futuristic
  • Spectacle
  • Animated
  • Grand
  • Lively
  • Party
  • Explosive
  • Dynamic
  • Engaging
  • Consistent
  • Easy (to use, it will be)
      My chosen three are Resourceful, Dynamic, and ColorfulI think those are the adjectives I really want to be used when someone describes my project. Because I would like people to think of my project as something they could use if they want to learn, but also have fun at the same time. Dynamic is important because without that aspect, my project would become too similar to a e-book or a static website that your hand(Leap Motion hand) just clicks through like a mouse. I would want to have some reactive design to the information I present to make things more memorable. And colorful is important, to showcase the Berries at a level where I can be proud of my representation of them. I want to do justice to the word Berry!
JW.Berry

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