Playtest 2 for Studio Final

For the first playtest where I performed a dialogue read through and asked questions about the tone of the speech and effectiveness of the choices. For the second time around, I wanted to perform a playtest to specifically look for mistakes in the scripts or game components. The script read through was much more creative […]

Games Business Report

^(Image courtesy of  telltale.com) Games Business Report – Telltale Games.   -Telltale Games was founded in July, 2004 by Dan Connors, Kevin Bruner and Troy Molander, a group of former LucasArts (Monkey Island, Lego Game series) employees. They had been working on “Sam & Max: Freelance Police” before moving. – Their first ever published game […]

Midterm Playtest

  For my midterm project I decided to carry out a friends and family playtest. This is because my game is still in the very early stages of development. I have the beginning environment which allows for some exploration but the character and mechanisms are far from being ready. From this playtest I wanted to […]

Affordance Report

The new affordance I have created for the Kitchen on D12 is a solid table that pulls up out of the floor. You can never have too much surface space for cooking or storage in a kitchen, especially one shared by so many students. My object is easily identifiable as the top would be a […]