Studio 2 Week 13 -VR and Storytelling

Reading What is the storytelling potential of a non-interactive VR experience? Why is interaction relevant? The ability to drop a viewer right in the middle of a fully realised 3D world is immensely impactful when used correctly. Although it does lessen the director’s ability to artfully direct their viewers’ attention to their carefully laid out […]

Game Critique Exercise – Beholder

Pacing (game difficulty, intro to new mechanics, flow etc)- 4 Depth (complexity, the coming together of game elements and ideas to make a while)- 3 Controls- 5 Story- 5 Gameplay-5 Experience (how one experiences game and can be tied back to everything else) – 5 Intuitive (how much explanation is needed)- 4 Balanced- 3 Emergence […]