Storyboarding in Virtual Reality ● Using the process described, create a storyboard for your game. The Art of Storytelling and Narrative in VR Is the character in your game active, passive, god-like or traditional? Explain. I would say that because we are developing an AR experience, there is often no distinction between the player and […]
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Studio 2 Week Four- Platformer Tips and Precedent
“13 More Tips for Making a Fun Platformer” Discuss how these elements may or may not relate to the game you’re developing I thought the Dev.Mag article was extremely helpful for me to understand and properly analyze a platformer’s thoughtful design. The author managed to state general design rules to follow without being too opinionated. It is too […]
Final Code Project Reflection
For my Final Code project, I was firstly inspired by Nicky Case’s “Simulating the World in Emoji”. Case uses code to simulate complex systems such as the effect of forest fires on tree populations. By instantiating Emoji’s to represent the varying numbers of elements in a system Case creates a simple yet effective way of […]
First Playtest for Final
For the initial playtest of my game for Finals I thought I would most benefit from a script read through. Dialogue is at the core of my game’s experience and is in my opinion, the most important element. My ultimate goal is to draw the player into the story so that they form an attachment […]
First Year Reflection
My name is Madeleine Guinness and I am just finishing my first year at Parsons. I joined as an undeclared student hoping to try out as much as possible in the hope that my interests will become clearer. I didn’t want to box myself in, in case I found out that I loved sculpture or […]
Injection Prevention Final Proposal and Power Point
animal cruelty presentation pdf-270l9ls Putting an End to Animal Testing Proposal-v6vtf9
Short Circuit Time Video
For this film we were asked to create a three-minute video that in some way distorts time or the linear progression of a narrative. I chose to present my film as a video game with a clear goal that could be lost, replayed and won. I used a fish eye Go-Pro camera to film from a […]
Comparing Nan Goldin’s ‘Ballad of Sexual Dependency’ and Diane Arbus’ ‘In the Beginning’
Comparing Nan Goldin’s ‘Ballad of Sexual Dependency’ and Diane Arbus’ ‘In the Beginning’ Nan Goldin and Diane Arbus are arguably two of the most revered female photographers of the 20th centaury. Both women focus on the weird and wonderful people and subject matter of the world and lift a lid on the often overlooked members […]