Conformity

 

Concepts and Thoughts 3/28/17

The journey behind the design process of Conformity was about incorporating personal experience to give the players a genuine interpretation of emotion. As a game designer I enjoy discussing topics that don’t normally get addressed. In the game the story is told through architecture paths designed to give the player a short glimpse of situations that requires us to fit in. The world is designed in a way to keep the player in a controlled environment, so I can predict their movement and make sure they experience exactly the situation that I created. In its inception, Conformity started on a school project. The constraint was basing the game off a single emotion. I worked with my wife to conceptualize how to form the environment in an interesting way that assisted with storytelling. The game took a few weeks to create and was created on our own free time. The style of the game is also a factor of how the player will be feeling the aspect of the story, which I went toward a modern abstract point of view that focus on clean solid lines. During the design process I have been having a difficult time figuring out how the ending for the experience should be like. Should it end on a sad or happy conclusion, this is the challenge that I’m having with the story that I am have created. I personally don’t want the game to have a conclusion but to raise a questions to the player which is, what is the cost for conforming to society rules? what are you willing to sacrifice to fit into society norms?

 

Drawing and Ideas

 

 

In Unity