Reflective Essay 3

Reflective Essay 3

Jose Deschamps

Due 3/4

 

This weeks self-reflection on my project was difficult because I been having a ton of issues with my 3D assets. The assets I created are behaving strangely during test build on the phone. The textures and UVs are not lining up correctly on builds but are working as intended in Unity. I believe it could be to the Post Processing Stack that I am using but I will have to research further to actually be sure. Currently, I have a light texture build working well and I have taken it out to elementary school students who are having a difficult time waiting between interactive scenes. I believe I need to speeds these up significantly and add some interesting object interaction to hold their attention well. I also noticed while testing with them that they love the cube character, I think that I will stay with aesthetic because it’s cute, clean and simple. As I look back at notes from last semester thesis I was determined on making the characters more realistic and relatable but this playtest has helped point me in the right direction on what is working correctly and what is not.