Game 101 (thank you Carmine for a fun semester!)

Game # 1 Card Game

(The first image is a very low-quality photo of the group in class card game and the second photo is my meme card-matching game)

I’m not really sure why I made a meme matching game, but since I like to meme-y, this was the first thing that I thought of and no one could stop the ball from rolling and escalating. It was fun drawing memes and making people laugh, while also introducing a mechanic of matching using words.

 

Game #2 Board Game

For this game, Plight of Cookiedom, I made four different characters with their own passive skills and ultimate abilities (activated by a card part of the drawing deck). I also made a huge scuffed board that was influenced by 100% Orange Juice – well this game has elements from this game and the Touhou Dankmaku! game. So yeah I made a bunch of cards to affect the flow of the game. There are two sides, the Demon Lord is on the Chaotic side while the Hero and Sage are on the Lawful side (although the Sage is treading between the boundary of chaotic and lawful) and lastly, the winged beast (definitely not a mouse) is neutral. Each player needs to collect a certain amount of cookies. If there are more than one on the Lawful side then the amount they need in total rises, although it’d be a fun mechanic if the Sage could be on either side. The winged beast is the only character that can’t steal cookies but can only steal by traps, which when landed on, the player will hand their cookie to the player who placed the trap (the winged beast is the only one who can trap).

I really liked making the illustrations for each individual card and it was a fun learning experience making a board game and the actual board (oh god).

 

Game #3 Board Game but for ADULTS (kinda)

 

First off, I made the characters in photoshop (this low-quality picture doesn’t do it justice so here’s the image

I focused on the backstories (reasons for participating in the battle royale) of each character to create their skillsets. I think I mixed like a Hunger Games and Japanese Battle Royal together and made this (definitely was not thinking of PUBG nor Fortnite). Hunger Games because of the whole sponsor thing, that’s a whole mechanic in my game where players complete missions (basically just entertaining them in certain ways) to get rewards. The map is very open to change as the blocks and buildings aren’t attached to the board but changeable. When players enter a building, they roll for loot and depending on how big the building is, there’s only a certain number of times loot can be rolled. The direction of the player also matters a lot in calculating surprise attacks. I would like to work on the loot a bit more, but I do like the iconic pan.

 

Game #4 Scratch-

https://scratch.mit.edu/projects/219772018/

This was an experience and I’m pretty proud of making this and was even thinking of doing some more scripts for a bonus stage, which was going to be some Touhou boss (if you’ve never seen that https://youtu.be/p7Kc-r4Evuc?t=28s I wanted bullets to shoot from the boss like these, that’s not a boss but it gets crazy)

I first started by making the character, the girl in the start menu and then made the cat bugs in scratch. Since the view is from the top, if there wasn’t a start menu, I think people might’ve thought it was like an orange cat betraying the homeland or something. But they would be really confused by the entrance of the dog, which was just used because I liked it a lot.

This was a really fun experience “coding” and I’m gonna go prepare myself for my next years coding class ;_; if you are teacher coding that’d be amazing if I could get you as a teacher!

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