December 3

Asymmetrical Game (H.A.C.K.E.D) Part 1

screen-shot-2016-12-03-at-14-43-21

H.A.C.K.E.D was a multiplayer asymmetrical design between Griffin, Li, and I. We thought of this team based game in which players would work together to get to an escape point. At first we thought about making it about escorting a player to an extraction point, avoiding numerous zombies that would be between the players and freedom.

We then faced the problem that we were walking relatively near to a game made by another student.

02_safezone

Image of Don’t Bite Me Bro.

It was then that I suggested the transition into a game in which you have to save a system from hacking. The players would be tasked into going to multiple generators in order to get the server back up and running as it should.

We divided the working load into 3 part: Visuals, Player Controls, and Enemy AI; which were handled by Griffin, Li, and I respectively. I will go into detail about the process of making the Enemies in the next post.


Posted December 3, 2016 by huizl151 in category FY

Leave a Comment

Your email address will not be published. Required fields are marked *

*