March 26

Reflective Essay #1

With my goal of making a game that makes the Card Battle genre of games more accessible, the question came of how to approach it. While part of me thought of doing the project with paper and cardboard, I chose to approach this game as a digital game made in Unity. I made this choice because to my vision of the game along with some assistance that I wanted to provide to players.

In regards to it helping newer players, from experience, a lot of Card Battle games that I have played require the player to keep track of many elements at once. To put an example of this, here is a Hearthstone card.

During play, you have to keep track of its Health (the number on the bottom right) and Attack (the number on the bottom left), so that one card means two variables they have to remember as a minimum. By every card at play, we get two more variables to keep track of, and they can change during gameplay, so they are not static. In a physical game, it creates a situation where newer players would get overwhelmed with all the elements they have to keep track. With a digital game, it provides me with the ability to make information about the game more digestible, streamlining the experience.

The other reason I chose to do my game as a digital one was in regards to availability. Some of my most important memories with card games revolve around one in particular named Chaotic. I didn’t have anyone back home that played the game, but I was able to stay engaged with the game because the game had the option for online play. I’ve stayed in touch with many of my old friend from Venezuela because of online gaming, and I want my game to become one people can enjoy with people anywhere.

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