Design Question

“How might we create a play experience that the player is in a passive position and be led by other players?”

  • Change the traditional game rule
  • Enhance players interactivity

We are creating a game that the goal is only visible to the opponent. We want to know how do players use strategy and collect useful information to deduce the right solution through the process.



A cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order.




Game Rules



  • Game element: Play/intrinsic & extrinsic/Balancing
  • precedent: Battleship
  • Do user test frequently
  • Refine game’s objective