The Riser, Dance Studio Design

Overview:

The Final Studio project focused on designing a 100,000square feet Dance Center in New York City that is committed to the performing arts. The center would also be a space that advocates the education and history of dance

The structure also required the following set program

  • Small theatre with minimum 50 seats
  • Main Auditorium with 150 seats
  • Small recording studio
  • Library with small archive
  • Lounge space for dancers
  • 4 studios for rehearsal
  • 3 class rooms
  • Restrooms
  • Staircase

Materials:

  • Chipboard
  • Bristol Paper
  • Double side tape
  • Glue
  • synthetic plastic sheets

Process:

The body is a vessel. It contains our organs (the infrastructure) held up by a skeleton (structure) and wrapped by a skin (envelope). Buildings are vessels for bodies and therefore the human body has always been in the center of interest for architects. Since we are focusing on creating a dance studio, its critical to understand the body movement in relation to space.
Part.1
Hence, we began the project by constructing a catalog of forms and diagrams that describe the body through selecting a particular dance form. The goal is to make yourself familiar with scale and proportion of the human body and in extension space.
Part.2
We then moved on to create possible iterations for the subdivision for the infrastructure.
  
Part.3
Once we figured out our infrastructure we moved on to work on designing a wrapper. As bachata and salsa was one of the dance forms that I looked into while sketching my figure drawings I tried to adapt building structures that showcased a wave like movement as seen in the close up images below.
Images of the entire structure
 
However, I was not quite queen with interior. Hence, I started focusing on the basic idea of what is dance. Dance is the process of rhythmic choreographed movement, now when I relate this to architecture one of the core elements that choreographs our movement in a structure our staircases. “Modern society thrives on performance. Our lives are public on social media and on display. Performance is a grand staircase.”  Further on, I then decided to understand and investigate staircases, through borrowing from historic references like the Baux Art staircase and analyse interpret more staircases and comprehend how I would translate this element into an occupy-able space.
Through the above investigation, with the use of rhythmic patters, curvilinear structures and repetition. I further was exposed to the idea of topography and tried to adapt and understand how I could use it. With these factors, I began building small sketch models for the circulation.
The above images of the sketch models helped in identifying that that the staircase itself would not only be a means through which one could move, sit or use. But would also play a major factor in being part of the envelope of the structure.
Using my initial iterations I then focused on creating a spacial system which is ideally my sectional drawing for my final model, as seen in the image below.
Once the above steps were completed, the next step was to build the final model.
In terms of material when I started working with foam, however as I completed working with a sketch model using foam, it came to my notice that material was to thick for the scale which we were creating the sketch model.
 
After looking into several different materials, I decided to use paper and double sided tape (to create the thickness)
 
This material not only helped in gaining the right scale for my model but also helped in focusing on creating a visual balance throughout my structure.
Final model with the wrapper

 

Close up on the stairs for the third floor
Tops view of the model

    

View of what the ceiling would look like

Final Layout:

Midterm Project

Overview:

We ended the assignment projects with a path diagram and a map that allowed you to think about what constitutes a path. We then added spatial volumes that this path needs to connect. Using these ideas we we also focused on playing with the ground, a critical step for the assignment our spaces showcased  at least 3  conditions: Above, On, In, Below the ground. These structure are to develop a visually interesting section.

Concept:

This project focuses on a portrayal of structure that exists within a dystopian society. The structure, influenced by an ancient underground Turkish City, reflects as a futuristic city that is built in response to an uninhabitable planet. Through a series of tube like solids I reflecting back to the concept of maze and tried to translate it into my final model. The structure also demonstrates the manipulation of ground in order to generate labyrinthic transition. Facade

Materials Used:

  • Glue
  • Basswood
  • Bristol Paper
  • Chip Board
  • Ink on Paper

Process:

Going back to the Architectural Elements, I started with the basic idea of component. Began sketching out possible components to build from in order to create the labrynthic pattern.

Image.1
Image.2

Through elimination and scaling, using Possible Design.1 from Image.2. I started working on a draft sketch of what the could look like.

On my final model using Basswood for model structure.

                  

 

Layout of the Final Pin-up

Elements of Architecture

….Week.1 Points & Lines….

Overview:

The objective of this assignment was to introduce rule based system and visual reading, through a set of drawings that will further be transformed into abstract relief models by creating iterations. In addition we became competent in inventing our own shapes, rules and also how to evaluate our own work.

Materials:

  • Vellum
  • Basswood
  • Glue

Process:

On a 18″ by 24″ sheet we were required to draw lines parallel to these edges using random or regular distances.  On a new sheet of Vellum, extract shorter line segments. On the next we were required to extract Shapes from a the previous layer and then repeat the step and draw copies however we had to rotate or scale them.

For the next step which was the relief model, we started by picking out our favourite layer from the set of drawings. From that layer through translating, rescaling, rotating the multiple axis points to form connection we developed out relief models. As a result the below relief model as seen in the images were developed.

  

 

….Week. 2 Planes and Surfaces….

Overview:

Through this assignment we were required to understand and create subdivided planes and surfaces through drawing and modelling. For the drawing (part.a) were required to draw a cube and then draw out  subdivisions or components.In contrast, for the models (part.b) were to be made by components and then assembled into a cube.

Materials Used:

  • Bristol and Craft Paper
  • Glue

Process:

(Part.A) Part to Whole

Through selecting our favourite shape layer composition from the “Points and Lines” project. We drew a a 12” by 12” on a sheet, within the borders of the square we were required to draw simplified shapes.

(Part B.1) Whole to Part

We were required to build a 12″ by 12″ cubical model, within the the model we were required to recreate and translate the layers through simplifying our shapes. For this assignment I decided to focus on the concept of hidden spaces and maze like structure. Hence, I wanted to play with idea of the size so I created my 12″ by 12″ square using the hollow space within, through creating an exterior structure that builds the actual cube size.

Interior view through windows created on the wall
Interior view. 2
Interior view. 3
Interior view. 4

(Part B.2)

For the next part we were required to build a 6″ by 6″ model, the purpose of this process was to investigate and grasp how objects change with scale. I wanted to focus more on the concept of a maze and something more parasitic or disturbing if you may. This time I wanted represent the idea of frustration through solving a maze through the use of a bold colour and having my components performs minute yet disturbing movements. For example as seen in the images below, I have one component popping out on top or where the components follow a pattern but do stop in between and do not continue.

The above image is an illustration of the elevation drawing of the model

….Week.3 Solids,Voids & Thresholds….

Overview:

Architecture is experienced as a sequence of spaces which will be explored to investigate spatial definition, openness and complexity and the relationships between spaces. For the first part of the assignment  we created a map telling us about the experiential quality of your path that tells us about the spatial quality of your path. I wanted to continue on the idea of  a maze so I created map that illustrates a pathway through a tube like maze, each of the drawings were layered on top of each other to understand how they are placed and the orange colour was used in order to help in the direction of the movement.

(Plans & Section for the map)

(Pathways)

Using this basic map we were then required to translate these maps into physical models.